#pragma once
#include <iostream>
#include "cocos2d.h"

using namespace std;
using namespace cocos2d;

#define PLAY_LAYER PlayLayer::getInstance() 

class PlayLayer : public Layer
{
	static PlayLayer* thisLayer;

public:
	static PlayLayer* getInstance();
	virtual bool init();
	static Scene* createScene();

	CREATE_FUNC(PlayLayer);
};

